How do we design, and let students pursue, purpose-provoking experiences?

 

What if…

the backbone of high school wasn't a set of core classes, but a set of core "purpose-provoking" experiences that exposed students to a variety of needs in the world, the breadth of skills that people master in their professions, and a collection of people that model living a purpose-driven life? 

What if…

these experiences also allowed students to experience in a first-hand, visceral way these needs and skills by starting to try them out in an applied way?

What if…

students were given the freedom to choose which "purpose-provoking" experiences they wanted to pursue, but they were also challenged by a set of "push experiences" chosen by their teachers and mentors?


“As long as you’re happy, you’re going to be ok in life. But nothing in high school prepares me to explore what that might be.”
— sophomore at Paly

frameworks

Through prototyping with students, we are working on trying to articulate a “recipe” for the ideal “ingredients” or core components of what we deem to be a “purpose-provoking experience.”  

We think the 2 key ingredients of these types of activities is exposure (to needs in the world, skills people can learn/use, and purpose-filled people) and experience

Here is our starting point:

We are also referencing research by experts in the field of youth purpose formation, such as the work of Kendall Cotton-Bronk.   In her recent book, Bronk articulates purpose-seeking experiences as: significant life events, serving others in a meaningful way, and changes in life circumstance.

 

DESIGN EXPERIMENTS

Take a look at our past and upcoming prototypes, and then share your comments, questions and ideas below! Interested in joining us on our journey of prototyping?  

 

// March 21-25, 2016

Wayfinder ‘Trail Guide’ with ISAK Students

Throughout our week in Japan with students at ISAK (see post on Purpose Core page), students will select and complete several “purpose-provoking” activity from a Wayfinder Guidebook that we’ve designed. We think the 2 key ingredients of these types of activities is exposure (to needs in the world, skills people can learn/use, and purpose-filled people) and experience.

Here’s a template for what each Guide entry might look like.  What experiences would YOU design for students? Fill one out and send it back to us!

 

JOIN US

Feeling inspired?  Journey with us as we scale prototypes this spring.  

Comments, ideas, feedback are all welcome below.


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